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Review: Aircar (2017)

Aircar developed by Giant Form Entertainment, LLC, is a very short first person VR flying car simulator, and to be honest there’s not a lot more to say about it, the game, whilst an excellent immersive experience of flying a small vehicle over a cyberpunk-esque city, hasn’t got a much depth, but it’s not really trying to, it is all in all a very good, if short, display of the immersion VR can offer.

Visually the game has two sides, the interior of the car, and the exterior. the interior is incredibly well detailed, absolutely grounding anyone who plays it into a very real looking vehicle. The problem is the quality of the visuals of the outside, whilst the the expansive distant views do look great from far away, when up close in the city the low polygon graphical detail does take you out of the immersion, meaning the real game takes place speeding above and around the city rather than through it.

File:Cyberpunk city (4065413356).jpg - Wikimedia Commons
Image- Wikimedia Commons

The gameplay is incredibly simplistic in its control of the car, and that works very well to the games overall accessibility, there’s no learning curve, just get in the car and go. the controls are fluid and responsive, the only minor criticism would be that the speed of the car sometimes, even with the boost feels too slow, though again, this is a very minor criticism of a great minimalist control scheme.

Whilst of course there is no narrative or characters in this short simulator, the atmosphere of this world, whilst simplistic is very calming, its the definition of an escape. something so easy as flying a car around a futuristic city can offer a half hour of down time that you don’t come buy that often. the relaxing new age atmosphere gives players a chance to get away from the stresses a market littered with faced paced long form games.

Overall Score: 7

(Game Available on Steam)